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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
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Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariSTE

Obsession

Obsession
GenrePinball
DeveloperBlade (Sweden)
PublisherUnique Development
Released1994
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Obsession is a pinball game released in 1994 for the Atari STE. The game requires a 1MByte STE or a Falcon to run. Among its features are the ultra-smooth hardware scrolling, the stereo sound on both STE and Falcon and its great and colorful graphics (256 colors on the Falcon and over 40 colors on the STE)! Ball movement and flipper control are with variables like gravity, friction and acceleration incorporated. The game features four different tables. All levels can be freely accessed via the main menu screen. An Amiga version came out a year later, including all four original tables, more colors (up to 64 colors on screen) and better sound quality compared to the Atari STE version. The STE version comes in two disks.
 
Review
ObsessionSTORY / GAMEPLAY
Though a pure pinball, Obsession's tables have their own little storyline. The "Aquatic Adventure" has Bobby Bubble heading for the Sitnala archipelagos, escaping from Captain Notpoite's secret dungeon and stealing his secret map. The map apparently leads to a strange and uninhabited island surrounded by a great coral reef called Shark's Nest. Bobby straps on his diving gear and enters the warm -but deadly- water. Next up is the mysterious "X-ile Zone". This is set in the year 2058 when a nuclear disaster left the surviving humans into warring tribes of savages. Your objective on this very table is simple: Kill the enemy tribe leader! Next table is the "World Series-based Balls & Bats" where your baseball team starts off in the American league and must progress up to the quarter finals, semi-finals and ultimately the World Series! This table boasts some highly original features such as the Pitcher’s Box. If you crack the ball into this, the game will halt for a second before the pitcher throws one of his three available specials at you (Fast Ball, Slow Ball or Curve Ball). Use your reflexes to catch the ball on one of the flippers or it will go out of play, counting as a strike. Next is the "Desert Run" table and its story takes place in the Paris-Dakar Rally! This table is a bit lacking the originality and variety of the rest and it's a simple old-style pinball.
Well, Obsession pinball is surely great and a nice ST treat, but it unfortunately falls behind the Digital Illusions pinball series (Pinball Dreams and Pinball Fantasies titles) mainly because it's slightly less polished. Nevertheless, it plays the same.

GRAPHICS / SOUND
Obsession's visuals look great and use the STE's advanced graphics hardware. All tables are beautifully designed, with their own storyline based graphics and have up to 40 colors on screen (on the STE). Each table's scrolling is good though occasionally sluggish and the balls move smoothly. Note that the Amiga and Atari Falcon versions offer the same table details but in 64 and 256 (!) colors respectively with table scrolling fluid at all times. The game's sound is great too, with some well composed tunes along with a variety of sound effects that suit the table's storyline.
 
Screenshots
  • Obsession
  • Obsession
  • Obsession
  • Obsession
  • Obsession
  • Obsession
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



40 colors
Atari STE



64 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
read more...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 
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